PM3.02 - Game & Watch - Subroutine - 0x27f78

  1. if ((RandomAccessInt (0x5fc7) Equal scalar(-1)))
    1. FloatVariableSet { variable: RandomAccessFloat (0x5d02), value: 1 }
  2. if ((RandomAccessInt (0x575c) Equal scalar(-1)))
    1. FloatVariableSet { variable: RandomAccessFloat (0x5497), value: 1 }
  3. if ((RandomAccessInt (0x4ef1) Equal scalar(-1)))
    1. FloatVariableSet { variable: RandomAccessFloat (0x4c2c), value: 1 }
  4. if ((RandomAccessInt (0x4686) Equal scalar(-1)))
    1. FloatVariableSet { variable: RandomAccessFloat (0x43c1), value: 1 }
  5. if ((RandomAccessInt (0x3e1b) Equal scalar(-1)))
    1. FloatVariableSet { variable: RandomAccessFloat (0x3b56), value: 1 }